Gaming magazines featuring Metal Gear games can often be seen.Optional calls will often be triggered based on the player character's current equipment or actions, even if the in-game radio system has no way for the support team to see this.The main character's support team will describe in-game actions in terms of the controller buttons used to perform them, refer to elements of the in-game HUD such as the health and stamina meters, and discuss actions such as saving and turning off the game.Metal Gear Solid 4: Guns of the Patriots Review Sometimes these references can be subtle, such as incorporating real-life reactions to a character as an in-game character's attitudes to a similar character. In the context of videogames, breaking the fourth wall usually refers to acknowledging the existence of the player, having characters acknowledge gameplay conceits such as control limitations or coming back to life after dying, or referring to events in the real world rather than the game's fiction (such as "in-jokes" about the series itself being delivered by characters within it). This comes again from stage plays: a character on stage acknowledging the audience directly shows there is no actual "fourth wall" to the set, "breaking" the convention. The term is used in the context of breaking the fourth wall, which is a meta-narrative convention where a work's status as fiction is overtly acknowledged or hinted at though puns or other wordplay. The term was first used in theater to describe the nature of a set on a stage, where the audience would see a set depicting the three walls of a room and be intended to understand that they were placed behind an invisible fourth one. Psycho Mantis frequently breaks the fourth wall.įourth wall is a term used to describe the boundary between a fictional narrative and the real world.
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